Is it possable to bind textures to GL_POINT.
Sorry, I supose I should expand on that.
I can bind the texture but it maps the UV to a single point. When I draw normal polygons I give it the UV per vertex. But points only have one “vertex.”
Yes, but normally it only samples one point in the texture since it has only one uv coordinate, however you can use the point sprite extension to map a texture to a point if the point size is larger than 1.