I want to import a 3d model from 3ds max to opengles. I did it by saving it in .obj format. Now my problem is the texture is not getting overlapped correctly. Each polygon face is maped by some part of texture where it should be mapped with some other part of the texture. I googled the problem and got the solution and it says the texture imported to open gl has some other format.How can i import texture from 3ds max to opengl?