texture wrapping

ok, im mapping a texture onto a polygon, but the texture has become the size of the polygon, and because the polygon is significantly smaller than the texture, the texture has become all out of proportion.

how do i get it so that when i map textures, the right amount of texture is used, and not the whole thing?

Hmm. Are you sure this is an advanced question?

Your texture coordinates allow you to determine how much of the texture is used.
You’ll have to be more specific if you want a better answer.