Is there anything out there to probe number of TMUs (TextureManagementUnits) onboard??
I know that OpenGL 1.2 would support 4 channels but what is going on when hardware only supports less than that?? Opengl Driver emulation dependant??
Okay, i prefer to do this multipass emulation
on my own thus i really need to detect Texture units to load my proper custom opengl driver…
Thank you. :