I’m using 5 different textures in one display list on an object made out of quadrics object.
Using GLUT the textures load fine. But now I’m using my own win32 app insead of GLUT
only the first 3 texture objects I define work.
I’ve tried reducing the textures to a trivial size, and also tested the code on two graphics cards with 8mb and 32mb memory.
Anyone ever had similar problems.
I’d really appreciate a pointer ;]