I want to know how can I do to apply different textures to a same object.
Because I load a map in ASE Format and I want to have a texture for the wall and
a another texture for the ground and a another for the sky etc…
I have done this :
nb_texture = 4;
arr_texture : array[0…NB_TEXTURE-1] of string =
‘texture1.bmp’, //id 1
‘texture2.bmp’, //id 2
‘texture3.bmp’, //id 3
‘texture4.bmp’, //id 4
a procedure which creates the texture with this array (which works correctly =)
and for example to apply the “texture2.bmp” to a cube :
glBindTexture( GL_TEXTURE_2D, 2);
It’s works perfectly to apply only one texture to an object, but what can I do to
apply different textures to different parts of an object.
With a map in ASE I want to apply different textures to the different *GEOMOBJECT
Thank you very much.