I’m having a weird problem: When I try to use more than two textures at once, the first one loaded, when binded in rendering, appears as a black and white checkerboard pattern on the mesh. If I only load 2 textures, both are displayed. After loading all 3, I tried binding each one, and then checking for residency, and they were supposedly resident (GL_TRUE was returned each time).
The first texture is 512x512@24bpp, and the 2nd and 3rd are 64x128@24 and 32x32@24bpp. Any help or pointers are appreciated…
PS Merry Christmas!!