Texture Memory

I’d like to find out my opengl memory usage on the video card, dynamically, ideally via an opengl query. Is this possible?

maybe in ARB functions ? , there is a lot of functions to know how material is working dynamically

Originally posted by avaknin:
I’d like to find out my opengl memory usage on the video card, dynamically, ideally via an opengl query. Is this possible?
No, the memory management is abstracted by the OpenGL API.
It’s a shared system resource. Any query like “remaining video memory” is futile if you have more than one application running using up video memory for anything.

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