What’s the appropriate way to write out the texture matrix to a dae file?
What is, I want to define a <matrix> element that is only applied to the vertex input of the bound material, but not the vertex positions and normals of the instance geometry.
If I have the following library of nodes:
<library_nodes> <node id="ID3" name="component_0"> <instance_geometry url="#ID4"> <bind_material> <technique_common> <instance_material symbol="Material1" target="#ID5"> <bind_vertex_input input_semantic="TEXCOORD" input_set="0" semantic="UVSET0"/> </instance_material> </technique_common> </bind_material> </instance_geometry> </node> </library_nodes>
how would I write the texture matrix that would be applied to the uv coords?