My program draws a 3D tennis court. I use a quad for the court. I texture map a 128 * 128 texture map onto the quad. The problem is the 1 pixel wide court lines become too wide on my quad.
What is the best solution?
Should I just use the textue map for the tarmac then draw the court lines on. If so how do I do this with depth buffering enabled?
I have the red book if someone can direct me to the relevant section.