Does anyone know if you can texture map a cylinder (using gluCylinder, not creating your own from quads). If so, do you do it the same way you would to a cube? Thanks.
Either use OpenGL’s automatic texture coordinate generation (glTexGen*), or enable texture coordinate generation through glu when drawing your quadric. Don’t know how to do that though, but you can do a search on the net.
GLUquadricObj* pCylinder = gluNewQuadric();
// if you use lighting add
// For texcoords
// Replace … with your cylinder parameters