I am trying to texturemap a sphere. Someone was saying on this forum that this does not work with just automatic texture coordinates as it is more like the texutre is projected onto the visual part of the sphere rather than actually wrapping it around the sphere. Could anyone help with this or give any tipps please??
Where texture is the the texture you have generated.
If it works, but looks iffy, I have a tutorial on my site which works on texturing a sphere without the glutSolidSphere command. My tutorial will allow for you to set the texture coordinates on the sphere.