I loaded images first using glDrawPixels() and then using Texture Mapping. When I ran my program on a PC with WildCat4200, fps (frame per second) for Texture mapping was 60 fps while for glDrawPixels() was 40fps. But when I ran the same programs on a PC without wildcat card, fps for TM was same while fps for glDrawPixels() reduced to 6fps.
My Questions:
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why there is no change in the fps for Texture mapping while there is a drastic change in fps for glDrawPixels() while using graphics card.
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What makes Texture Mapping superior to glDrawPixels( Is that the case always or sometimes glDrawPixels is beter than Texture mapping)
Please reply me ASAP. I am not able to get the exact answer for my problems.
Thanks in advance
Ashish