I am a newbie OpenGl coder and I am wanting to use textured “skins” or decals to overlay on top of my 3d models. So far all the code I’ve seen maps a texture onto a single flat quad. I was wondering if any of you had tips for how to map a large texture across a group of Quads or polys?
Ex: I want to map a Superman symbol across a chest that is made up of 20 Quads.
Thanks for your help!