Hi,
It is required in our application that a square image should be converted to circular one.
we have decided to take advantage of OpenGL’s Texture mapping concept.
We had started with considering Disk surface. But Texture mapping to a Disk surface cuts off image data at corners.i.e. it’s
appearance on a disk surface is same as that in case of original one with corner cut.
Can anybody can guide me regarding this.
Regards
Ankit
(Textronics Design System)