I am still new to programming with the OpenGL API, but I am learning.
I am working with dynamic texture mapping, and I think I have accomplished something a little more difficult than I was intending.
I have an image (.rgb) that I am trying to place as a ‘backgound’ in my window, and then have an environmental mapped 3D object (like a sphere or torus) reflect that background.
What I have done is texture mapped the image onto the object instead of the window.
Does anyone know how to fix this problem, so that I can get the image into the background of the window?
[I am working in X, not Windows]
Any help would be greatly appreciated.