Texture mapped font


I’m trying to use a texture mapped font, but I can’t get it to work. I’ve found a lot of tutorials, including Nehe’s, but they are all based on Windows API, and my program must work cross-plattforms. I’m using SDL for window management.

Anyone has a link to a good tutorial? Thanks in advance.

There is an example here (not using any Win32 stuff): http://www.levp.de/3d/index.html

He uses display lists, which works very well.

That’s perfect, thank you.