I am having a problem rendering an object in front of a textured background.
I am rendering my object using a call to interleaved arrays with GL_C3F_V3F format. I am loading this from a file that has vertex and color values.
Next, I am trying to draw a background using textures for the walls. My problem is that everytime I enable textures my object loses its colors.
I want to retain my object colors and the textures for my background.
I have tried various lighting scenarios without success. Can anyone help me?