This is probably something real easy, but my problem is this: the textures seem to be getting “distorted” and I get this “glistening” effect the larger the viewing distance is or the smaller the view angle to the polygons that have the texture on. When I’m getting closer, the effect is no longer noticeable. I noticed that in games, e.g. the floor is “blurred” in the distance as if to avoid the very problem I’m experiencing.
Now how is it done? What are the common techniques to eliminate that?