Texture coords generation and stipple buffer

  1. What is correct texture generation params to make chrome effect? Is it cares of modelview matrix or works in eye coordinates?

  2. Is there stipple buffer support in general (common) HW OpenGL?

Sorry, I made a mistake (because of my bad english). I mean STENCIL buffers!

You could use GL_SPHERE_MAP for chrome effect,it is influenced by modelview matrix because normals vectors are and sphere map use normal vectors to generate textures coordinates…

Almost 32 bits “recent” consumers card have stencil buffer support… you need to request it when creating your gl window.