I know this is probably very basic, but what are texture coordinates?
I know how to texture map polygons. I know that I must specify coordinates for the polygon. lower left, right etc…(Are these the texture coordinates?)
However, I would like to figure out how to texture my models (loaded from 3D Studio max in ASE format) as I can in 3D studio max.
In other words, how can I use the whole texture coordinate thing to map textures across multiple triangles? Right now, I just texture each and every triangle. If I have a wall that I’ve loaded, I don’t want to texture the 2 triangles that make the wall separatly. I would want to spread my texture across the 2 triangles.
I guess I’m a little confused on the different ways to implement texture mapping.