I posted this topic in the Math forum, but go no answer. So I am going to ask here, if you will please allow me. I need to generate tex coords for a generic triangle mesh. I tried auto generation, with cube mapping, or sphere mapping but found it did not produce good results.
I came across an article by an individual who used Kohenen Neural Networks to generate both the faces/connectivity information and texture coords. But found only a brief explanation and no example code.
In his example, he took just the point data from the famous Stanford bunny and recreated the whole model + with correct tex coordinates.
Anyone have some ideas. A method for an approximation, even a crude one might work. Thanks in advance.