I am wondering if anyone has worked much with 2D text in OpenGL (by using orthographic quads)…
My current character image has most of the useful ASCII characters in one 256x256 image…the characters are tiny so that they can fit into the 256x256 image
The problem I have is that the letters look very distorted sometimes…The pixels crowd together sometimes, and other times they dont
Is it better to have 1 image for all the characters, or lets say dividing the characters into 3 sets, each set in its own 256x256 image (meaning that each character can now be drawn bigger in the actual bitmap)
Will this fix up the crowding/distortion problem?