I have a 1D shading table with a length of 65536 .But GL_MAX_TEXTURE_SIZE=4096.What could I do?
Use a 2D table and address it as
y = index/256;
x = index-y*256;
Use 2d or rectangle texture instead
I have a 1D shading table with a length of 65536 .But GL_MAX_TEXTURE_SIZE=4096.What could I do?
Use a 2D table and address it as
y = index/256;
x = index-y*256;
Use 2d or rectangle texture instead