I was wondering if the q-texturecoordinate does something other than just dividing the s,t and r coordinates???
That’s all it does. However, that is significant, and is useful in certain situations (e.g. fitting a texture map to a trapezoid without requiring any vertex to have more than one texture co-ordinate, i.e. texture projection).
[This message has been edited by DFrey (edited 02-14-2001).]
could you be a little more expilcit, how asign the texturecoordinates to a trapezoid by using the q-coord.
hmmm i think i am just an idiot…
See here: http://www.r3.nu/~cass/qcoord/
thx that helped…