I’m trying to make a texture appear and have sucessfully loaded a texture and used the bind texture to bind it to a glutSolidSphere. The only problem is, how do I take care of all of the texture coords? I don’t know whether to use glTexCoord2d, 3d, etc… or anything else I’m missing. Sample code would be helpfull.
That’s what I thought… Cool now I don’t have to do texture cood generation unless I really need to . Well I did finally get a textured sphere so alright!!