# tex coordinates

Hey,

I’m very confused with texture coordinates. I got something to work but its not 100% how i want it. I added textures to the surfaces of my cubes but the problem is, is that the top and bottom of it arnet getting the textures. Heres what the texture part of my code looks like:

/* GLOBALS */
// Array containing the eight vertices of the cube
static GLfloat corners[] = { -1.0f, 1.0f, 1.0f, // 0
1.0f, 1.0f, 1.0f, // 1
1.0f, -1.0f, 1.0f, // 2
-1.0f, -1.0f, 1.0f, // 3
-1.0f, 1.0f, -1.0f, // 4
1.0f, 1.0f, -1.0f, // 5
1.0f, -1.0f, -1.0f, // 6
-1.0f, -1.0f, -1.0f };// 7

// Array of indexes to create the cube,
static GLubyte indexes[] = { 0, 3, 1, 1, 3, 2,
1, 2, 6, 1, 6, 5,
0, 7, 3, 4, 7, 0,
5, 7, 4, 6, 7, 5,
3, 7, 2, 2, 7, 6,
4, 0, 1, 4, 1, 5};

static GLfloat tex_corners[] ={-1.0f, 1.0f, // 0
1.0f, 1.0f, // 1
1.0f, -1.0f, // 2
-1.0f, -1.0f, // 3
-1.0f, 1.0f, // 4
1.0f, 1.0f, // 5
1.0f, -1.0f, // 6
-1.0f, -1.0f}; // 7

static GLubyte tex_indexes[] = { 0, 3, 1, 1, 3, 2,
1, 2, 6, 1, 6, 5,
0, 7, 3, 4, 7, 0,
5, 7, 4, 6, 7, 5,
3, 7, 2, 2, 7, 6,
4, 0, 1, 4, 1, 5};
// holds the texture
GLuint tex;

/* END GLOBALS */

/* In my init function /
/
***********************/

/* in my display function */
// Enable the vertex array
glEnableClientState(GL_VERTEX_ARRAY);
// enable the texture array
glEnableClientState(GL_TEXTURE_COORD_ARRAY);

``````glVertexPointer(3, GL_FLOAT, 0, corners);
glTexCoordPointer(2, GL_FLOAT, 0, tex_corners);
// draw the arrays
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indexes);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, tex_indexes);
``````