Tesselation.

Yes, I know this might sound a little stupid,
since glu has it’s own tesselation and even good documentation. But I refuse to use callbacks and other rather awkward functions.

So I’m looking for a good paper/article/discussion on how to manually do tesselation.

I should note that I’m still pretty green
around OpenGL and mostly about technical terms.

-Red15-

Hi !

Have a look at the source code for Mesa http://www.sourceforge.net

Mikael