Tesselating Quadratics

Hi all;

Is it possible to tesselate a quadratic (sphere, cylinder …
) and obtain the list of vertives and normals?


Why won’t you compute the vertices/normals yourself? It is not that hard… Also, the glu source code is available, for example, in MESA implementation. You can copy it for your application.

To your question, yes, it is possible, by either using the feedback mode or transform feedback.

:slight_smile: Yes Good Idea, Thanks