terrain rendering for flight simulator - many questions

jubei, you wrote:

“how about loading 1024x1024, and then just seperate each Vertex by 10… Thus you will get 10240x10240 … Im doing this when I draw my terrain from RAW , and it looks smooth, and real …”

How you calculating those 10-1 (or even 10*10-4) pixels? I though about sin/cos functions.

“Don’t know if you have started working on Helicopter or not … If not I would recommend working on it first, its physics and such …”

That is exactly what I did. I am happy with current physics and now I need terrain.

“Terrain is NOT THAT important , you can ALWAYs add it later on …”

It is later. I need terrain to create missions (my project is not shooter).