terrain generation for a war-tank game

Hi all, I would like to ask if you are going to develop a war tank game that is going to accommodate near a hundred user (each have a tank and can attack other users), then the terrain must be very large. By what means would you create the heightmap of the terrain?

Originally posted by wow:
Hi all, I would like to ask if you are going to develop a war tank game that is going to accommodate near a hundred user (each have a tank and can attack other users), then the terrain must be very large. By what means would you create the heightmap of the terrain?

if u need real life locations, then u can use .DEM file (digital evevation models). this is what i would recomend. thez files are all free and can be found at : http://geography.usgs.gov/products.html#digital_data

if u look on that site, there is information on how to read in these files.

Please do not cross-post. The algorithms forum is the best forum for this question, so let’s continue the discussion there.

– Tom