Taking a rotation apart

Hi guys,
I have given a Rotation like

glRotatef(w, x, y, z);

Now I´d like to take this apart and write it with three single rotations for the same result.

glRotatef(wx, 1, 0, 0);
glRotatef(wy, 0, 1, 0);
glRotatef(wz, 0, 0, 1);

How can I convert it?


Searching the web for “axis-angle to euler” returns this result: http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToEuler/