I develope some OpenGl programs in my spare time. NVIDIA homepage claims, that only the new games can take the advantage of T&L functions moved to graphic card. I thought, that the old programs will use automaticly this feature when using such a card and driver.
If this doesn’t work, what must I change in my old developing context (VC++, SGI OpenGL implementation from 1999) to use the T&L on the GPU in place off CPU?
I thought, that there are two states: usig hardware acceleration or not. Now NVIDIA says, that GeForce will provide normal hardware acceleration with older OpenGL applications, but without T&L feature.
Is the problem in me (sure…), and I don’t understand well somtehing basics in OpenGL?
Please send me some words at least referring to the last question…