Hey there I’m making a multi-threaded application in OpenGL in a Windows enviroment.
So everything is working fine except that i’d like to control my own fps instead of letting windows or opengl do it.
So I identified what is blocking my fps rate and its the SwapBuffers( hDC ) function that seems to be blocking, waiting for next frame or something.
My question: is there a diffrent command that i could use besides SwapBuffers? So that I could increase/control my fps?
or someother command that’ll increasy my opengl fps?