# suppress self shadows

**URL:** <https://community.khronos.org/t/suppress-self-shadows/36999>\
**Category:** OpenGL: Advanced Coding\
**Created:** [September 17, 2005, 2:54am UTC](https://community.khronos.org/t/suppress-self-shadows/36999 "2005-09-17T02:54:00Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Vexator](https://community.khronos.org/user_avatar/community.khronos.org/vexator/32/4000_2.png) [@Vexator](https://community.khronos.org/u/Vexator)\
**Post date:** [September 18, 2005, 11:25pm UTC](https://community.khronos.org/t/suppress-self-shadows/36999/10 "2005-09-18T23:25:00Z")

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> Offset the shadow volumes away from the viewer.  
> what exactly does this mean? thx! 🙂

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_[View the full topic](https://community.khronos.org/t/suppress-self-shadows/36999)._
