Suppress GLSL Info Message


I use in my Programm three Shaders. If I run my
Programm I got:

“Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.”

Jahoo. Is there a way to suppress this Message?
I think one time may be enough for the User to
understand the message :wink:


That message is from ATI’s program validation, right? You could simply print it only during developing or when OBJECT_VALIDATE_STATUS_ARB is false. But, I agree that such a message is of no use (when there is no error or warning).

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