OK, DescribePixelFormat gives me some formats that are 3D accelerated, and that use 16-bit color. However, as I try to create a rendering context that uses ANY of these, it fails (invalid parameter). Apparently my 3D card only supports 32-bit color. Why the hell did DescribePixelFormat give me these dumb formats, anyway? Or is it something else that’s being dumb?
Thanks for any clarifications.