study techniques?

I’m getting into OpenGL but I’m still on creating a simple window, two weeks after beginning home-study. I feel like it’s because I’m not studying the information correctly. Are there any study techniques for programming to help me absorb this information quicker? What do you folks in college do to study?

OpenGL is so big, you have to just kind of step through the subjects. Nehe has a list of tutorials that are extremely popular and well commented. Try implementing a certain effect instead of vaguely “doing something cool”. GPU Gems is online now and you can build some demos based on what they explain.

I guess both “OpenGL reference manual” and “OpenGL programming guide” books really help you :slight_smile: