it would be nice if someone with a windows-based C build system could compile, run and post output of the appended code
for win32 and win64 targets. It’s plain to see it just prints struct-sizes of most vulkan structs. The reason I’m asking is to verify my vulkan headers for pascal, and HD-space on my testing windows machine is all eaten up by some recent vulkan-powered RockStar game.
Thank you so much.