[ATTACH=CONFIG]924[/ATTACH]
Right is my 3D model.
It appears as the left after using a third party.
I have no idea what the third party setting will lead the problem.
Someone can give me a help?
Thanks.
James Xu
[ATTACH=CONFIG]924[/ATTACH]
Right is my 3D model.
It appears as the left after using a third party.
I have no idea what the third party setting will lead the problem.
Someone can give me a help?
Thanks.
James Xu
It looks like differences in winding order (clockwise versus counter-clockwise), back-face culling, or Z direction (positive Z into screen versus out of screen).
It is caused by back-face culling.
Without using the third party lib, it’s ok that I use glCullFace(GL_BACK).
With the third party lib, it’s ok if I change the GL_BACK to GL_FRONT.
How to switch it back?
Thanks.
James Xu
I have fix the problem with glFrontFace(GL_CCW);
Thanks.
James Xu