I have a strange problem on XP. In a game that I’ve written, sometimes the mouse interaction does not behave as expected. I’m using glut, and I first I figured I had a bug in my mouse event callback functions. So I commented out all of the functions that register callbacks for mouse events, and I still see mouse events impacting the behavior of the game. For example, when I don’t move the mouse, the game operates as expected and the physics are working properly. When I do move the mouse, it’s as though some state gets corrupted somewhere, and strange things start happening with the physics. Once I stop moving the mouse, everything works fine again. It’s intermittent… the problem only shows up in about 1 in 3 times the program is run. But when it happens, the program is unusable. Any ideas?
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