hi i need some help to better understand glulookat …
I want to implement strafe movements and i thought it would be logical to just subract from the eye vector and lookat vector like so:
to move left one unit
glulookat(x-1, y, z, ex-1, ey, ez, lx,ly,lz);
but thats not the case … i know angles are involved, so can someone pls pls pls explain the reson to me!