OpenGL has a neat function to assign texture coordinates automatically with glTexGen. My problem is I want to apply this to only half of my mesh. (or only one side of the mesh) Can anyone tell me how I can do this? Thank you so much in advance.
I’m so sorry for posting this in advanced section, but I already asked beginner section and couldn’t find answer anywhere else I spent two full days on this with no real solution. Please help ;(
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