Stereo code for shutterglasses

I want to change my application into stereo mode with shutterglasses. I think its named page-flipped. But I have no idea how to realize the shutter part.
Can somebody help me or give an example?

Unless your card supports quad buffered stereo, you will probably not be able to do it.
Search these forums for “quad +buffered +stereo” across previous year, you will find a lot of information.

Thanks, I read it. But I’m not sure if I understood it compleatly.
Because it don’t know how to enable quad buffered stereo.

Is it simply to write glutInitDisplayMode(… | GLUT_STEREO)? Or is it mandatory to deal with glDrawBuffer(GL_BACK_LEFT) / glDrawBuffer(GL_BACK_RIGHT) to create stereo viewing.

I don’t even know if there is a connection between glutInitDisplayMode and glDrawBuffer method.
Because when I set GLUT_STEREO there is some stereoscopic effect on my application.
So do I need glDrawBuffer or is it only for applications when I’m not having a quadbuffered graphics card?

Yes, once you set GLUT_STEREO, you can now render each eye separately with GL_BACK_LEFT and GL_BACK_RIGHT, then swapbuffers to make both available to the stereo display.

What is your card and operating system by the way ?

QuadroFX 380 and I use Windows 7 32 bit