Stencil Routed K-buffer sample needed in OpenGL

Hi Friends,

Can anyone please share a sample implementation or code of the stencil routed k-buffer technique implemented in OpenGL and GLSL using the explicit_multisample extension.

I’ve already saw the DX10 sample in NVIDIA site.

Any help appreciated,
Ido

http://dabroz.scythe.pl/2009/09/16/explicit-multisample-real-antialiasing-in-deferred-shading

Hi,

Thanks,
I will look into this.

Do you know of a complete sample?
Ido