I don’t think you can, but what you can do is drawing where the stencil is 1, with glStencilFunc(). You should be able to do what you wanted to with that.
Just write you menu bar onced. Then put it in the accumulation buffer (or any other buffer if you wish) and then just reload the accumulation buffer in color buffer every frame!. The coolest thing about that, is that you can disable depth buffer testing.