Spoilt OpenGL Windows...

I am using Windows XP and Visual Studio 6.0. I have installed necessary files (glut.h, glut32.lib, glut32.h) and when I try to pop-up (create) a window, it displays incorrectly. I mean, it looks like it is frozen, transparent and when you move it on the screen, some leftovers occur from the screens behind it.

It is really strange that I have another machine using Windows XP (Home Ed) + Visual Studio 6.0 but it displays correctly.

What is going on? Is it my graphics card? Or is it something else that I don’t know…

Is it set to be double buffer window?? If so, make sure you have a glutswapbuffers in the display routine…

Usual behaviour if you do not clear the window to your selected background colour.

Rob.

The man just told you that on another machine it works!

I guess it is a driver problem. Tell us your system specs, and the other test machine specs.