Splines and VBO ?

Dear Experts,

I’d like to know if it is possible to use the Spline/Evaluators/NURBS with buffer objects ?
http://fly.cc.fer.hr/~unreal/theredbook/chapter11.html

I had a look on google, but didn’t find any detailed explanation on how to do this…

Thanks in advance,
Loicus

Never used them but I highly doubt it. This old GLU stuff predates VBOs by a good many years and was never hardware accelerated to begin with.