i like to see my little engine running on a GeForce or similar with 200 f/s in 115286416 or 32 bpp mode, but when i run it on other systems( old Intel card for example), i get 1 fps maximum. i’m optimizing my c++code to the fullest and try to send as few gfx as possible to the hardware, but the bottleneck just is ONLY the OpenGL graphics calls.
rigt now i’m trying to run it in 8-bit palette mode,havent figured it out completely yet. what else could i do? i know i could switch off some textures and stuff, but even this wont be enough. could you please tell me how to setup the pixelformat and stuff for the palette-mode, and besides tell me some other things about speeding it up?