Up to date i have learned about doing effects with particle systems and bloom/glow effects .
All this methods are based on drawing triangles / points with different textures in different settings .
My question is , if i want to create something like this in my application :
Can i render this video on some meshes with different sizes/colors and i will get the same effect ? will it look realistic in 3D ?
How is effects like this used to done in OpenGL ?